
The Black Curtain Club
Weird mysteries, creepy stories, chaotic 2 a.m. conversations, and all the things you're afraid to ask your friend - that’s what you’ll find at The Black Curtain Club.
The Black Curtain Club
Outlaws, Honor & Cheese: A Journey Through RDR2
The digital frontier of Red Dead Redemption 2 has captured the hearts and minds of gamers worldwide, creating emotional connections that transcend typical gaming experiences. In this deeply personal conversation, we explore why this Rockstar masterpiece stands as arguably the greatest video game ever created.
Arthur Morgan's journey from hardened outlaw to a man seeking redemption serves as the emotional core that brings players to tears. Roger Clark's extraordinary voice performance creates a protagonist so authentic that saying goodbye feels like losing a friend. We dissect the game's most heartbreaking moments – from Lenny's shocking death to Arthur's final ride – and the visceral emotional responses they trigger.
The game's attention to detail astounds at every turn. The night sky changes based on your location, featuring scientifically accurate constellations. Animals behave with stunning realism, environments transform with weather patterns, and Arthur documents his observations through detailed journal sketches. These elements combine to create not just a game world, but a living ecosystem.
Character development shines brightest through Sadie Adler, whom we celebrate as possibly the most perfectly written character in gaming history. Her transformation from traumatized widow to formidable bounty hunter unfolds with perfect pacing – never rushed, never prolonged – creating a character arc that feels both authentic and deeply satisfying. Meanwhile, Dutch's gradual descent into madness reveals itself through subtle hints that reward multiple playthroughs.
For those who haven't yet ventured into this digital frontier, we offer our strongest recommendation. Red Dead Redemption 2 transcends traditional gaming experiences, functioning more as an interactive novel or film that players participate in rather than merely consume. It's not just a game – it's a profound emotional journey that stays with you long after the credits roll.
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And then the story progresses and you have characters that you kind of get attached to and you love, and then you have characters that you know that you hate.
Speaker 2:Some of them just from the get go. You just kind of fucking hate them Like Micah, literally from day one. I fucking hated him, micah.
Speaker 1:From the get go. I fucking hated.
Speaker 2:Micah.
Speaker 1:Micah can suck. I hated him and I'll tell you somebody else that I hated right from the get-go. I fucking hate Micah. Micah can suck. I hated him and I'll tell you. Somebody else that I hated right from the get-go was Dutch, Could not stand him. I thought he was the most useless turd in the sandbox that I've ever seen.
Speaker 2:Hey, he had a fucking plan, he just needed some goddamn money, just some goddamn money to get to Tahiti.
Speaker 1:Right, Just one more, and this is it. This is the big one. Before we begin today's episode, we would like to share a quick disclaimer. The views, opinions and statements expressed by the hosts and guests on this podcast are their own personal views and are provided in their own capacity. All content is editorial, opinion-based and intended for entertainment purposes only.
Speaker 2:Listener discretion is advised oh, we're recording cool tahiti tahiti howdy there partners, and I'm done with that. That's gonna hurt my throat either way. So, as you heard in one of the other episodes that we've done, Angie has finally seen the light, if that's how you want to say. She has made the right choices. High honor redemption in a Red Dead kind of way Some other type of bad pun jokes there Red Dead Redemption 2. That's what we're talking about, AKA, the greatest fucking video game ever made in my humbled factual opinion. So welcome back to another episode of the Black Curtain Club podcast. I am your host. Kyle Angie, the newly anointed Western aficionado, is also here with me. Hey, Angie, how you doing.
Speaker 1:Hey, I'm good. I'm still recovering from Red dead, from the ending, but I'm I'm doing okay. I I can't think about it too much. Um, I'll get kind of emotional, but I'm doing okay um, you never fully heal it.
Speaker 2:Just it gets a little easier. It just gets a little easier. It's kind of like frodo His wound will never heal. He'll carry it the rest of his life. That feeling you have in the center of your chest, yeah, you're just going to feel it for the rest of your life. But you know you did the right thing.
Speaker 1:Yeah, yeah, I'll tell you what. The ending of Arthur's journey is very emotional, but then there's like two different epilogues you have to play through and I really wasn't expecting that, like I knew it was an epilogue, but like I didn't know you had to like, then you're playing as a different character and like the shit that you have to do to get to like the of the rest of the story that drove me crazy. I will have to say that drove me crazy because I'm literally shoveling shit.
Speaker 2:What does this have to do with I think the only thing that's worse in the epilogue is probably some of the parts in the beginning in the snow of the culture. That was pretty rough. I will say that about the game it it it does have. There's a lot of placement, there's a lot of setup, there's a lot I don't even call it like you know. People say, oh, this game is a checkers, it's chest, you know there's a lot of that setup, kind of shit. I would say it's kind of like a fucking tabletop game. So there's a lot of setup before the game really starts going, but then once it goes, it just doesn't stop it just doesn't stop and it just keeps going and going and then it just abruptly ends with ripping your goddamn heart out.
Speaker 2:And then you have to try to, you try to have to try to make it through life and you just God damn, it just can't do it.
Speaker 1:I wish there was a way that we could splice in somehow my voice message to you at the end of that game, Because I was crying, so I mean I was saying you were sobbing, you were sobbing. I was. I was absolutely sobbing, ugly crying. This was emotional. You get with terms of endearment or some movie that just rips your heart out.
Speaker 2:Infinity War. Stand by me, yeah.
Speaker 1:Or like my Girl, is it?
Speaker 2:My Girl, my Girl Bridget Terbithia.
Speaker 1:Yeah, he can't see without his glasses.
Speaker 2:Marley and Me.
Speaker 1:Anyhow, oh God, yeah, yeah, a Dog's Life. Okay, I will tell you, I cried almost as hard at the end of this game as I did in A Dog's Life. And let me tell you something, oh shit.
Speaker 2:That movie traumatized me and I I cried almost as hard at the end of this game as that movie it was, it's, it's, it's something like I said the game's been out for a while, so we can just go ahead, and we can just, yeah, just go ahead and say it yeah I mean, and I will say the, the game for me definitely was a slow burn, um, because, like it, I felt like I spent the first 30 of the game like I am never getting.
Speaker 1:It's gonna take me years to get through this game. It's like I'm progressing so slowly and the game was so slow for me. I was like I like the sickness that he would get. I kind of went into it pretty blind because you, you insulated me from a lot of that. You would not tell me, um, and because I knew what you would.
Speaker 2:I knew what you would if I told you all the really cool fun shit that I know you're going to be insanely obsessive about. You wouldn't have done anything. You still wouldn't have completed the game. You'd have been hunting all of that shit down you weren't looking for the aliens and the serial killer and the cryptids and all that bullshit. You would have been looking for the ghosts, all that stuff. You weren't looking for all of that stuff, um, but now you get to do that.
Speaker 1:Yeah, now I have to go back and do all of that, but but yeah, I I will say I will say that one. You know, one of the things that kept me engaged in the in the game was just how beautiful the game is.
Speaker 2:It's a work of art. It's a fucking work of art.
Speaker 1:It absolutely is a work of art. It's a fucking work of art, breathtaking, and the detail that they they put into this game is absolutely mind-blowing, like I know we've talked about before, like the night sky, how detailed, and you can see, like you can see the constellations, you can see the milky way you can like. The placement of the constellations is exactly where you would be at that, you know time.
Speaker 2:Yeah, for the people that we've lost. We'll slightly explain that one. So if you've played GTA or you've played these ones, so areas in the map resemble other states from like the 1800s, from the cowboy era. So you go to this part of the map and it looks like Texas. If you go to this part of the map it kind of looks like Wyoming the heartland, you know, utah, that fun shit. You have the area that's kind of like louisiana and the armpits and all the other bullshit states and whatnot. Right, so with that, because they can't call them those states for whatever reasons, for legality purposes, but everyone knows which kind of state you're in- yeah, the night sky is accurate to what state you'd be in.
Speaker 2:So if you're in the area, that's like Utah, that's exactly what the sky is going to look like roughly around the summertime or whatever the hell season and day of the week it is, and also that kind of shit. The sky looks exactly like that. It is a copy-paste replica of what that's the thought and the detail that they put with that one. That's insane. It's mind numbing.
Speaker 1:And just the like, the detail in the animals, like I can't tell you how many times like I would get the binoculars out and just watch animals you know find like a high place. And you, you know, you can just and like how he journals and you, you know, you can just and like how he journals like you know you can see something cool, and then he'll pull his journal out and sketch it.
Speaker 1:And just the little details, like that is really you know kind of what grabbed my attention. And then the story progresses and you have characters that you kind of get attached to and you love. And then you have characters that you kind of get attached to and you love, and then you have characters that you know that you hate like some of them, just from the get-go.
Speaker 2:You just kind of fucking hate them I tell you like micah literally from day one oh, fucking hate him from the get-go, I fucking hate, micah micah can suck.
Speaker 1:I hated him and I'll tell you somebody else that I hated right from the get go was Dutch, could not stand him. I thought he was the most useless turd in the sandbox that I've ever seen he had a fucking plan.
Speaker 2:He just needed some god damn money just some god damn money to get to Tahiti.
Speaker 1:Right, just one more, and this is it. This is the big one, the loyalty that they all had to this man who was just a floundering idiot that sat back on his laurels and really didn't do much other than plan all this stuff that would ultimately get most everyone killed. You know it just, oh, I can't stand him.
Speaker 1:And so I cheated a little bit after I played this game because I was so upset because, like there's no redemption, like Dutch what he did, you know he doesn't get his comeuppance in this you know in this game, but I understand now that red dead 2 happens before red dead redemption yeah, and so I know there's like there's yeah, there's a whole storyline with John now and that Dutch does eventually get his come opens.
Speaker 2:And which is actually pretty nuts is that they just slightly expanded the map a for red dead 2 from red dead 1 so you can actually so actually where that final scene happens, like there's parts from that game that are that are part of the map in here, so you can actually go to the area in red dead 2 where dutch gets it in red dead 1 and there's like little like you can go right to that area and there's like a crow or something like that. There's little things you can go back and you can find in the game.
Speaker 2:So now, when you're done, when you're ready for your second playthrough Because you will you absolutely will, you can go and you can go to these different areas and now you can see all of the extra stuff as Arthur, and you can go to these different areas and now you can see all of the extra stuff as Arthur and see how it's different. So you can go to that area and see little Easter eggs. Now, as a John, you can go back to all of the areas that were your camps. You can go to Clemens Point. You can go to I forget, the, the Overlook, whatever.
Speaker 3:You can go can all the areas where your camps were throughout the game.
Speaker 2:Yeah, and you can go there and it's dead. It's like dead quiet and as you're just kind of walking through, you'll hear like whispers and like echoes of like past, things like that. So it's like the ghosts of like it's like it's the memories.
Speaker 2:You can go there and you'll hear like different things you'll hear, you know. You'll hear arthur talking to you know busting john's balls about his face scars and things like that. You go over to the tree at that first camp about him. Hey, next time that the wolves eat all your brains, all that shit, right, you hear?
Speaker 2:all of that you see all of that. You go to different areas like that throughout the game and those memories are there. Um, whether you've seen this or not, you can actually go. Everybody who died in the game has a grave. You can go to their grave and pay respects oh, wow yeah, you can go to arthur's grave and you can pay your respects when you get a hundred percent completion. Um, there's another little, very, very small cut scene. It's not like super important or whatever, it's just a nice little something.
Speaker 1:But uh, yeah, so arthur has a grave in the game no, I saw that because I watched all of the um the credits and let me tell you something those credits go on forever, like I was like I could play the game again in the time these credits I can get out of.
Speaker 2:I can get out of the mountains by the time these credits are done.
Speaker 1:That's how long these fucking credits are right, but it was really interesting though the cut scenes, because you got to see, like, what happened to like what happened afterwards and yep um, I tell you one, oh, um, when I got to see what happened with Tilly, oh, it was beautiful. That made me so happy.
Speaker 2:With her and Mary Beth. Mary Beth kind of touched my heart too. Yeah, tilly and. Mary Beth, I just listen next to Arthur's, Next to Arthur, the one that gets me Every single time. I just I mean that gets me every single time. I just I mean, I literally I paused, I audibly gasped when I dropped my controller, when it happened, Good old Lenny, lenny, lenny yeah.
Speaker 1:Lenny. Lenny was the death that made me almost cry. Well, yeah, I got teary-eyed. I had tears when Lenny was the death. That made me almost cry. Well, yeah, I got teary-eyed. I had tears when.
Speaker 2:Lenny died. And don't get me wrong. I'm not taking anything away from Hosea. Hosea's was incredible. I was like oh my.
Speaker 1:That was shocking.
Speaker 2:Exactly, I was like that was shocking. I had a feeling he was going to die during the game. Something told me just from the get-go, because I saw like how close arthur was and how he was to dutch. I saw was I was like this man's not making it out.
Speaker 2:but if you want my honest opinion, I thought, um, I thought for sure dutch would have killed him. I thought they would have played that like that would have shown his his real deep descent was, uh, you know, like jose was gonna know whether it was like by accident, like there was just like a like a some type of um a confrontation going on, like like, let's say, like um dutch had a gun drawn on someone, like one of their jobs went south and he's got a gun at like innocent people and he's threatening people. And Jose is like dude, what are you doing? Kind of thing. And he goes like Dutch, what are you doing? Like go like hit the gun away and the gun goes off.
Speaker 2:I thought it'd been like one of those kind of things I didn't think he actually would have like killed him, killed him. Like it would have from there. But yeah, I was just, oh my god, and then it just it just popped off from there. And then you're there, you're on the roofs and you're running. Come on, it's this way blam.
Speaker 1:oh, I'll tell you, there was a moment, like at the end, um, like where, where things were really starting to fray and like people are starting to question, like dutch, that there was a moment I really thought that Dutch or Micah more so Micah, but at Dutch's discretion I really thought that Abigail and Jack were going to end up dead. I was waiting for that to happen. I'm so glad that it didn't happen but I kept thinking like he's gonna do something that's so despicable. I mean he does in his, you know the his actions.
Speaker 1:But I tell you, the other thing that was shocked me, shocked the shit out of me, was what happened to Kieran.
Speaker 2:Yeah, it's just the level, the gruesomeness, the gore to it I think is what threw me through a loop. Yeah, I really liked him. That one hurt too. All the deaths, all the deaths in the game, really. Yeah. The main deaths. I should say Don't get me wrong. What's her name? Oh God, why can't I think of her name right now?
Speaker 1:Oh Grimshaw.
Speaker 2:No, not Grimshaw, the Irish lady Molly Molly O'Shea. Oh, Molly yeah. Like that kind of shocked me. And then at the same time that was like yes, ms Grimshaw, she's just a hardened bad bitch. Like she wasn't't. She didn't do it out of malice, she was just doing her like. She said she goes, she knew the rules. She was like you know, at that point they were just like she was a rat. Y'all know what happens to rats talk shit get hit.
Speaker 2:Simple as that, like and yeah she was just doing her job, so you gotta respect her for it. Um, but then once again, all of the dicks that can be sucked in the world.
Speaker 2:Micah can do all of that when he fucking oh man fuck you micah oh, yeah, yeah, micah, I knew I knew it was coming, but it breaks my heart a little bit when the people you know the people who choose the sides and whatnot, you know they choose sides. Um what's? Uh, javier, he was fantastic in the game, absolutely fantastic. I loved him, incredibly loyal, just same thing. Just one of those solid ride or die dudes he didn't have much dutch gave it to him. So so his loyalties are there for sure to the gang, but mainly to dutch.
Speaker 2:If you notice something in that, you know there's the, there's the whole standoff going on. Everyone's got the guns drawn. Javier's gun is drawn but it's not pointing at anybody. So he knows what's going on is wrong, like he knows, like there's still that. You know there's that questioning. He's not a hundred percent on dutch's side. Meanwhile, micah, the other guys are keeping those other two schmucks that micah finds uh, bill, they all have their guns drawn and pointing at john and arthur. Javier has his gun drawn in case something goes off, but he's not pointing the gun at them because exactly that's how loyal he was to everyone in the gang. He still wasn't going to point it at his brothers, essentially Because, no matter what was going on, it's an incredibly small detail that if you blink and you miss it.
Speaker 1:I'm now made it to the open world and all that. I like John, but man, I'm already missing playing as Arthur. I'm already missing him so bad.
Speaker 2:Roger Clark did an unbelievable job with the Just, with the character, not just the actual writers that gave the story, but full-blown just acting. Like I said, not just the writer, not just the writing of the character, but the portrayal of the character was just it, just it's unbelievable, just really, really yeah on believable it's so, and the fact that there's so many different voice actors so you can get that heavy immersion done.
Speaker 2:What's wrong, what's tough with some of these games? You know you only have like like skyrim, another game I absolutely love. I have so many hours clocked into that game.
Speaker 2:Um, there's only like six voice actors in the whole game yeah, it's like, so you can go to the town and like the guy who voices the jarl in this town, you go to the next one over and he's the courier who's like robbing you. It's the same fucking voice. It's like weren't you just the king who told me to come over here. There's literally thousands of voice actors, thousands of voice actors yeah.
Speaker 1:Yeah, I think that's one of the things that it's in the world records Guinness world records for the number of voice actors. But yeah, that's one of them, for sure. There's one thing I want to talk about, and that is my most favorite character besides Arthur. The baddest bitch of them all is Miss Sadie Adler. What a woman.
Speaker 2:What a woman. What a woman. What a character Absolutely fantastic.
Speaker 1:Yeah, I'm telling you, give me a second, you're good that emotion happened. That emotion came over me real fast. Ah shit.
Speaker 2:I got some jelly beans. You like jelly beans?
Speaker 1:Shit, oh, oklahoma. But yeah, sadie Adler, she went through a lot and she exacted her revenge. She, she kept on keeping on and she was just she. You know, she's just a lot of times like from a woman's perspective. You don't sometimes get a lot of really good female characters that have like a lot of depth to them oh, I would argue that she is the the best written character in the game.
Speaker 2:Including arthur and john and everybody. I think she is the most perfectly um paced yeah development, everything about her fits, nothing is rushed, nothing is taking too long, forever, absolutely perfect. From the second you meet her to the second she exits the game. She is a completely different person. Yeah. And everything is right.
Speaker 1:I would argue that she is the most well-written character in the entire game game like I, I, because I, I know, like you know, one of the things was you know she had talked about like she wanted to go to south america, you know, just to kind of change peace now. I mean rockstar, if you're listening to this podcast. Please develop a sadie adler game, an extension of this universe. I need a sadie game.
Speaker 2:I, I see it being I see being a spinoff. I don't know if you've played the gta games, but they had, I forgot. I think it was for gta 4. So gta 4 came out and they had a. At least there was the one spinoff where you followed one of the you played as, as characters for one of the biker gangs, because Sons of Anarchy was the biggest fucking thing in the world at the time. So they kind of wanted to cash in on that one. So they made essentially like half a game. They didn't have enough content to make a full-blown biker gang GTA because they were already working on gta5, so they made a little half game, I would say, where, like, let's say, let's say the main game was 100 missions long, this one was probably like 30 to 40 missions long, we'll say yeah, yeah and you could still its own thing.
Speaker 2:I think that's what I don't know, if I don't something about. It says, I think just that, because it's it ties in, but it is still its own standalone. So people aren't gonna be like, oh, that's the extra characters. No, that's not the character from Red Dead, that's Sadie Adler.
Speaker 1:God damn it, she's her own yeah, yeah yeah, as she said many times, I am my own woman. Yeah, I would love to like see an extension of her story. And what happens? Where does she go after she exits the game? I want to continue with her story.
Speaker 2:I just love we just need more. We just need more we just need more about her. Yeah, yeah, like I said it, just yeah for those, for those, like I say, who don't know, it starts as a distressing damsel, but they don't leave her. The poor ditzy, oh no, she's not just sorry to be so crass about it, but she's not just some dumb broad that they just like threw into the game. You know what I meant. Yeah, you know what I mean? Yeah, exactly.
Speaker 2:They could have just left her as, like, the damsel in distress. She needed the big, strong man to come in and save her, and now she's just going to be fawning over and doing whatever the hell she wants? Absolutely not. We have that moment. She is saved. I would argue that. Did she need the saving? Technically, yes, but at the same time, though, she was fighting for her life. You meet her Knife is drawn and she's going after micah, like you meet her and she's fighting and yeah then the next time, then you that you bring her to camp.
Speaker 2:You don't see her that much. What's the next thing we see her doing? Threatening to kill pearson. So like she already has that, that rage, that anger, that mouth. She's always, she already is a um which is she's a. She's a hot iron is what it is it needs to be forged, it has to be tempered, it needs to be honed into, you know, into the blade, into this beautiful masterpiece that yeah she has to be um, and exactly that.
Speaker 2:and there's that little bit, and time and time she proves that she isn't just like you said, she's her own woman. She isn't the damsel in distress. She is just as rough. She's just as tough, she's just as made for this world as the men are. Yeah. I think one of my favorite, one line that sticks with me so much is right before the mission, right before you guys leave to go to that O'Driscoll camp, right towards, way towards the end of the game. It's like the last mission you do with her. Yeah, yeah.
Speaker 2:And Arthur's telling her listen. When all listen, this is finished. Its days are numbered and they're just kind of reconciling that the two of them are. They're arguably the same person. I think Sadie was written as Arthur's mirror. Yeah. In the game. Just the way the two of them are and how it develops throughout it. So they said that they're more um, I think he says it. We're more ghosts than people. Anyway, they both come to realize that they're just. They're essentially dead inside. Everyone else is fighting for this, fighting for that.
Speaker 2:They're just moving through, they're going to do what they have to do, but they're just. They know their days are numbered and they're going to go out on their own way, their own terms and, however it goes, they're going to do what they want yeah and just whatever happens happens, kind of a thing which is I just I love it so much like.
Speaker 2:And then you go, you do that mission and at the end of it she has her big breakdown and she's and same thing. Just just the conversation the two of them have and how like everything was. You know, everything was so wrong and so on and so forth. Arthur, you're the only decent man I know, or you're the best friend that I have.
Speaker 2:You're the only good man that I know, because I know the company you keep. That's a low-hanging bar and she's like, yeah, you say that, but you are a good man. You've made some bad choices. But you are a good man.
Speaker 1:You've made some bad choices but you are a good man, yeah yeah, so yeah, their, their, uh, their friendship is is pretty, you know, pretty special and uh. And I think, though, like her, her story arc, and I've been thinking about the quote from the Departed I, I don't want to be a product of my environment, I want my environment to be a product of me. Oh, I thought she felt funny and I think you kind of see that yeah. She felt funny. She felt funny Anyhow.
Speaker 1:No, but yeah. So I think at the end, like she determines, like okay. So you know, all this stuff has happened and now I'm going to be the person to shape this new world, because the world had to change. There was no room for gunslingers anymore in this world.
Speaker 1:You know, you saw that theme go all the way through and so she was like you know what I'm going to now be the mastermind between what the new world is going to be, because she becomes the bounty hunter Exactly, they spent so much of their time running from these people. And then she realizes that she has to shape the new environment and and become what she feared, probably what they all feared the most. I don't know, maybe I'm getting too philosophical about it, but no, no, no million percent.
Speaker 2:That's exactly what just love her yeah, yeah, like I said, they, they definitely did, she they everything they did in this game they did with intention, absolutely everything the way. So, like you go back and you'll hear dialogue, you'll see dialogue and, like I said, on your next play through the game, you'll probably pick up on other things, like the dutch's descent started so much earlier than people think.
Speaker 2:Like, yeah technically it started before. Technically started before the game, during the whole thing in blackwater. That's when it actually started. But then you pick up, when you first you do that fishing trip with him and Hosea, you come back and he has that little slip up and he's kind of talking about it. He goes I by, I I mean we are going to be okay, like you see that little bit. He's always been like that.
Speaker 2:He's going to be like that it wasn't one thing that switched it Absolutely, he absolutely used everything he was, he was, he was the snake in the grass, if you will. He was that silver tongue kind of yeah. You know, charismatic, whatever the hell that um shit like wild west, Jim Jones, if you will, yeah, Um that's exactly what it was.
Speaker 1:I almost thought that there would how I kind of thought that it might end up or like something that would have happened would be that there would be this situation where they were up against the Pinkertons or whatever, and I knew that he was holding all that money Like you know. You know that you know that money is going somewhere and I thought he was going to just basically take the money and run and leave them all to like face the Pinkertons and you know he gets off scot-free.
Speaker 1:I thought that was going to happen, but you know I mean it didn't happen. But one of the things that I did notice in the, in the credit clips, was that the I don't know they were law enforcement agents of some sort but they go and they actually find John.
Speaker 2:but they go and they actually find John, that's Milton, that's Milton. And no, not Milton, that's a agent Ross. So the guy was with Milton Ross, that's Ross, and, um shit, I can't think of it but they find him and they must.
Speaker 1:I mean, uh, my the. What I took from it is they saw that he was trying to like he had the ranch, he had his son. You know they were looking at. You know him having this moment with his son and they left him.
Speaker 2:That's what I gathered. You want me to leave it at that. You want me to rain on your parade?
Speaker 1:Well, I mean, I had the ending spoiled for me. I tried to stay away from spoilers in it, but it didn't detract from from my experience. So motion yeah, yeah, all right go ahead.
Speaker 2:So that's so. That's ross and that's ross, and I don't fucking remember the other asshole's name. But um, those are the two main antagonists from Red Dead 1. So those guys are there. They're still. Those are Pinkertons. They're still looking for John and the rest of the gang. So in Red Dead 1, those two guys show up and they kidnap Jack and Abigail and they pretty much tell John hey, you need to go hunt down Dutch Vandalin, javier Escuela, bill Williamson, your former gang members, and bring them to justice, or we're going to kill your fucking family. That's the game.
Speaker 2:So that just goes to show. Like I said, for the people who have played the game, that is an un, I'm talking about it. I'm getting fucking goosebumps. I wish you could see my arm right now. That is the when I saw that I pretty much gasped as hard as I did with like lenny and all that kind of fun stuff. Because that is a perfect, flawless seam between the two games leading right into the first game is that, like the agents found they were looking for john, they found him. Now they're gonna show up and you can start the game right from there right from there you can start the first game
Speaker 2:wow, yeah yeah, it's so fucking good and I'm, I'm, I. I think the first, the first one of the second, the first one's just as good as the second one. I think the same thing. The story, the portrayal of it, just all of it.
Speaker 1:It's so damn good and there's just as much like Wild West lore and Easter eggs and what have you in that one, as there was in this eggs and what have you in that one, as it was in this, I really can tell why a character like arthur morgan is so important to you. Like, I think, like knowing you and then now playing this game, it, I think, this game, has made me understand you even more, and so, like, uh, like, I understand now why you know you're so passionate about your cosplay, as, as arthur, you know, um, I could understand why, like you know the, the leather working, because you can, you can craft all this stuff in the in the game, and, like I don't know, I just think that this game has just made me understand you on an even greater level and so, um, I'm just, I'm just really grateful that you brought this game to like into my, my world and in my existence. So thank you so much for that you're very welcome.
Speaker 2:I'm glad you. I'm so glad you enjoyed it. I really am yeah, I really really am.
Speaker 1:I want everyone to enjoy this game, because I fucking love it yeah, and I will say like, if you haven't played this game and you've been on the fence or it's just been one of those games you just never got around to playing I highly recommend it. It's just an impactful kind of story and it's just great storytelling that you get to participate in. You know, it's like you're participating in a movie, basically.
Speaker 2:Exactly, I nail on the fucking head right there. It is a playable movie.
Speaker 1:Yeah, so go go get it, play it. Let it take up 60% of your one terabyte.
Speaker 2:However much room it takes.
Speaker 1:Xbox, however much room, make the room for this and and play it you, you won't regret it, not one bit.
Speaker 2:It's worth it. I've been playing this game so much since I got it when it came out and I still I still haven't gotten to 100 completion. There's just so much to do and I just get sidetracked doing everything else and then I'm like, oh my god, I just want to play the story again, so I start the game over. I think the closest I ever got was like 88% completion.
Speaker 1:So much left to do in the game, but at least I got through the main story, all right. Well, I guess we need to wrap this up and thank you so much for listening to this episode as we talk about these characters that we've come to love so much. Thank you for listening.
Speaker 2:As we ride off into the sunset. Now, hopefully you haven't cried too much, too hard, and if you haven't played the game, sorry for the spoilers, but trust me it'll still. It'll still, you'll still be shocked, it'll still impact you. It's still worth every goddamn second. Um, when you like, share and comment, make sure you tag rockstar games Games, specifically Roger Clark and the other amazing voice actors that put all the time and effort into this game, because I want some jelly beans. I would die. If they listen to this and they check this out, I would cease to exist.
Speaker 1:Thanks for listening Again. Please share If you enjoy this podcast, you enjoy what you listening Again, please share if you enjoy this podcast, you enjoy what you're listening to, and please share with people. Please give us comments and ratings. That will help us out more than anything else, and that kind of help is completely free. It just takes a couple seconds of your time. Tune in. Who knows what we're going to be talking about next, but I'm sure it'll be weird and crazy. Anyway, goodbye.
Speaker 2:I gave you all I had.
Speaker 1:Oh, Arthur, you're a good man.